Battling in AppStore

As the days continue to come and go, sales unfortunately do not. It is tough as an indie developer to battle big companies inside the AppStore. There are too few stories of Indie devs making it big in what now holds 350,000 apps.

With that said, RockSlide is just a little lost in there. Remaining in the Games->Puzzle or Game->Arcade categories it is about 6 pages down and tough to find unless you are specifically searching for it.

Keyword search does not do much either. Typing “caveman” or “caveman game” it is 2 pages down. Typing “rocks” alone puts it 4 pages down, and typing “rock puzzle” or “caveman puzzle” same, 4 pages down.

To conclude I’ll give you some numbers to date:

Free Version – Released 7/9 – 2,534 copies downloaded
Paid Version – Released 7/5 – 98 copies sold

A 1:26 Paid to Free Ratio is not all that bad according to some reading I have done, but I guess I expected more? What are some thoughts? I would love to get some more reviews from real people playing it. Honest reviews.

On a better note, production on a new game is well under way. Trying to not disclose too much, it will be a 2D side scrolling game with tons of speed and action. More news of “game 2” coming soon!

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About fxappsngames
Self taught programmer. I make iPhone/iPad/iPod Touch apps and games, some free some almost free. Check out my apps in the AppStore coming soon!

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